Monday, August 22, 2005

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all just a quickie?


Games Convention 2005 in Leipzig. Journalists who do not even have the moped-driving push to the Press Centre. Sovereign They use laptop wireless and the advantages of the press lounge.

PSP, Xbox 360, Game Load. In addition to the three mega-trends and the many fair Babes (Photo: Thomas H. Kaspar ) sneaks a development in my head: The loss of narrative structures.

Private television has taught us that even the most exciting action can be broken up by commercials. Zap while Nutella, napkins & Co. New information layer, reverse zap, zap back new layers, preview of the next film, back to the main movie. New technology audience.

critics of the gaming world on PC and consoles forgot about that important role is played great narratives, created in the swam of players in a fantasy novel. The big story was living in his head like a continuing story. Despite cultural purists: These are also large coherent stories.

interview with Jörg Trouvain , Germany boss of the world's largest game maker Electronic Arts . Okay, computer games do not have a bad image over how their study shows. Much more exciting: In order to reach new target groups, must convert the games. Many women and casual gamers are not ready to throw in turn-based battles. Briefly, mobility are required. Since

will change somewhat. Games Convention Gifts
= tap between fair-Chicks. =
private television films between advertising gigs.
Internet = Content chunks between mouse clicks.
New games =?

Welcome to the shortness of breath.

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